Available for commissions, roles and the stranger kind of commission

I capture real places

and rebuild them as worlds.

Here for

Immersive producer and cinematographer, thirteen years in. I shot the Dior Fall 2023 men's show at the Pyramids of Giza, made a VR documentary for the Dubai Government, and ran 360 degree campaigns for Red Bull, Volkswagen and Vodafone across EMEA. I shoot it, I finish it, I deliver it.

Bring me
360 degree and VR films
Aerial and drone units
Virtual production shoots
Heritage and site capture
Start a project →

I build the tooling the shoot needs. A UE5 plugin that generates synthetic Gaussian splatting datasets. A six camera capture fleet driven from a Python and FastAPI dashboard. Reconstruction pipelines through COLMAP, Postshot and SuperSplat into Unreal. Cinematography on one side, code on the other.

Bring me
Real-time and UE5 pipelines
3DGS and photogrammetry
Capture tooling in Python
Technical art and shaders
Download the CV →

A practice about what a scan keeps and what it loses. Heritage digitisation as material, point clouds as memory, the gap between a place and its measurement. Currently proposing Invisible Architectures and Memory Layers.

Open to
Commissions
Residencies
Installation work
Collaborations
Read the practice →

01 · Selected work

Things I made, and how they were made.

Dior Fall 2023 men's show staged at the Pyramids of Giza [ Film 01 ]Watch

Christian Dior

Dior Fall 2023, Pyramids of Giza

A couture show staged in front of the pyramids, shot at night on protected ground with one chance to get it right.

Cinematography · Watch on YouTube

VR documentary made for the Dubai Government and the Al Maktoum Foundation [ Film 02 ]Watch

Dubai Government · Al Maktoum Foundation

VR Documentary

A virtual reality documentary produced for the Al Maktoum Foundation, from concept through capture and delivery.

Producer and DOP · Watch on YouTube

[ Reel 03 ]360°

Legacy Development · Grand Egyptian Museum

The Golden Hour Journey

A 360 degree promotional teaser taking the viewer through GEM at the hour the stone turns gold. Proposal developed end to end: treatment, shot plan, delivery.

Producer and DOP · In development

[ Capture 04 ]UE5

Independent tool

Gaussian Capture Rig

An Unreal Engine 5 plugin that generates synthetic 3D Gaussian splatting datasets: controlled camera arrays, ground truth, no field trip required.

Plugin · UE5 and 3DGS

[ Fleet 05 ]Python

Independent tool

Six-Camera Fleet Controller

Six Yi action cameras, one dashboard. Python and FastAPI driving synchronised capture for photogrammetry and splat reconstruction.

Python and FastAPI · Capture tooling

[ Site 06 ]Heritage

Google Street View programme

Giza and Petra

Heritage digitisation commissions at the Pyramids of Giza and Petra. Difficult light, protected ground, no second take.

Capture lead · Heritage

[ Archive 07 ]360°

360Cities · Expert Maestro

The Panorama Archive

One hundred and ninety-three panoramas and counting: Abu Simbel, Dendera, Hatshepsut, Petra, Mount Sinai, the White Desert, Hagia Sophia. Over 311,000 views.

193 panoramas · 311,642 views

[ Reel 08 ]Brand

Red Bull · Volkswagen · Vodafone

360° Brand Campaigns, EMEA

Immersive campaign work across the region for global brands, from concept through stitch and delivery.

Producer and DOP · EMEA

[ Venture 09 ]Studio

Co-founded

Around Egypt VR

A VR studio built around Egyptian sites and stories: production, pipeline and distribution under one roof.

Co-founder

[ Scene 10 ]ICVFX

IADT · capstone

Celtic Church Cinematic

A virtual production cinematic in Unreal Engine 5.6: Blueprints, MetaHuman performance, and a twelfth-century Hiberno-Romanesque build.

Virtual production · UE5.6

[ Proposal 11 ]Art

dlr Bursary · Stillorgan Library Commission

Invisible Architectures / Memory Layers

Two proposals turning heritage scanning back on itself: what the point cloud keeps, and what it quietly throws away.

Independent practice

Panels without a still are waiting on one. [ADD 16:9 STILL PER PROJECT]

More on film

02 · The rig

Sensor to engine, end to end.

Most people stop at one half of this. I own the whole chain, which is why the reconstruction usually survives contact with the shoot.

01 Capture

  • Insta360 Pro 2
  • DJI aerial
  • Six-camera Yi fleet
  • Cinema and 360 rigs

02 Reconstruct

  • COLMAP
  • Postshot
  • SuperSplat
  • Photogrammetry

03 Build

  • Unreal Engine 5
  • Blender
  • Houdini
  • Substance suite

04 Code

  • Python
  • FastAPI
  • Blueprints
  • C++ and GLSL

05 Finish

  • Nuke compositing
  • Virtual production
  • ICVFX
  • Delivery and mastering

03 · Practice

A scan is never the place.

I have spent years pointing instruments at old stone. Giza, Petra, the Grand Egyptian Museum. Every capture is a decision about what gets to survive: which surfaces are recorded, which are noise, which are quietly discarded by an algorithm that has never been there.

My independent work sits in that gap, heritage digitisation turned back on itself, point clouds treated as memory rather than measurement.

Proposal · dlr Emerging Artist Bursary

Invisible Architectures

[ONE-LINE DESCRIPTION: what the viewer sees and what it is about]

Proposal · Stillorgan Library Digital Arts Commission

Memory Layers

[ONE-LINE DESCRIPTION: what the viewer sees and what it is about]

[ADD PORTRAIT · 4:5]

04 · About

Chemistry first, then cameras, then engines.

I started with a BSc in Chemistry and Physics in Alexandria, which is a strange run-up to a camera but explains a lot about how I work: measure it, understand the system, then break it on purpose. Thirteen years later I have co-founded a VR company, led an immersive media unit, and shot 360 degree work for some of the largest brands in EMEA.

I am now completing a BA in Immersive Media Production at IADT Dún Laoghaire, based in Dublin, working in English and Arabic.

Now
BA Immersive Media Production, IADT Dún Laoghaire
Before
BSc Chemistry and Physics, Alexandria University
Built
Co-founder, Around Egypt VR · Head of Immersive Media Unit, EG-Gate
Training
CoSTAR Screen Lab, Studio Ulster · Nuke compositing, NTA VFX
Download CV (PDF)

05 · Contact

Tell me about the place.

Productions, pipeline work, residencies, or a job that needs someone who can do both halves. Dublin based, travels for the shoot.